Disney's Meet the Robinsons for Wii Reviews - Metacritic
Meet the Robinsons refers to three different video games based on a film by the same name. Buena Vista Games (Wii, ). Publisher(s) · Disney . Retrieved January 5, ^ "Disney's Meet the Robinsons for Game Boy Advance". Mar 27, Metacritic Game Reviews, Disney's Meet the Robinsons for Wii, What if you could change the past? What if you could control the future? What if. Learn more details about Disney's Meet the Robinsons for Wii and take a look at gameplay screenshots and videos.
Turn left and stand on the pressure plate which opens the door to the right. Go through the door. Head ahead to the pressure plate where you'll learn about grabbing. Dismiss the dialog and grab the statue to the right and push it onto the plate. Run toward the door jumping over the gaps after the statues is on the plate. Turn left and then right in the hallway. Immediately start running into the screen to avoid the rolling statue head until you exit the tomb.
To the Time Machine You'll be taught about the Mission Screen now dismiss the popup and exit the mission screen and pause menu. Walk forward and talk to the woman standing by the door.Meet the Robinsons Walkthrough Part 1 (X360, Wii, PS2, GCN) Egypt - Escape the Tomb
This is Wilbur's mother Franny. If you go into the pause menu and check to the map, she'll be marked with an X. She'll ask you to take out the garbage, but someone has changed the Garage code. She'll tell you to talk to Laszlo who is in the Lab.
RRSE4Q - Meet the Robinsons
You'll be taught about the map, dismiss the popup, exit the map and pause menu. Turn left and go down the hall. You'll be taught how to call Carl for help, use the command list to dismiss the popup.
Continue down the hallway past a door to the right which leads to Wilbur's Room and through the door at the end which leads into the lab.
Go up the stair and turn left into the lab away. Laszlo is the man in white here, talk to him. He'll tell you need a scanner and will give you the blueprint. You'll need to get to the disassembler ahead of you.
Turn around and climb the ladder, turn right and the top. Jump over the gap onto the piled up crates. Drop down twice to the right and go ahead a bit until your line up with the disassembler.
- Disney's Meet the Robinsons
Turn right and jump the gap to get it. If you've dropped down off the platform ahead you can climb the crate around the room to get to it by another route or save, quit and reload to put yourself at the entrance again. You'll get an info screen and the disassembler, dismiss it and the one on targeting. Follow the instruction to drop the crate ahead of you to provide a convenient route out of the warehouse.
This will get you 4 of the pyramid components. You can wander about the storeroom shooting stuff with the disassembler until you have at least 10 of each you can current carry Go ahead climbing up twice and turn right and climb again. Jump the gap to the walkway. Head to the ladder and climb down. Enter the tube to return to the lab. Turn left down the stain and use the Transmogrifier to make the scanner. Dismiss the info on the scanner and Laszlo will offer you a reward for make scans.
Dismiss the popup on scanning a follow the instructions to make your first scan. Go through the door in Wilbur's room to scan the objects there. First turn left towards the tube and zumzat. If you do a general scan activate scanner without targeting you'll notice a scanner object in between them. Target it and scan it: Go up to the hidden door and open it. You'll find a chest inside. Disassemble the chest to get some concept art: Robin House - 5 pictures.
Turn around and go to the other side of the room to scan these items. Scan the two potted plants: There another hidden door to the left of it. Open it and disassemble the Disassembler Chest 1 inside to receive an action figure. Go into the niche just past the sofa an scan the TV: Scan the circle by the entrance to the tv area: These seals are scatters throughout the game, come back after you get the Havoc glove to do a puzzle. You earn a blueprint for the 20th scan: Health level 1 Upgrade.
It's well worth you time to go around disassembling enough stuff in the mansion or return to the storage room to build this to get another health circle. Go back down the stairs and go into the kitchen area. Disassemble both refrigerators to reveal Disassembler Chests 1's. Between the kitchen and the tv areas in the main entrance the house with leads out to the yard. Another version of Spike and Dmitri are here but there's nothing new to scan.
Go into the living room and scan your mother: Apparently Grandpa Bud changed the code to the garage. The mission is complete. Turn right and go between another Dmitri and Spike. Go past the locked doors to the Cannon Room on the left and the Music Room on the right.
Open the door at the end of the hall. Turn left and scan the old man: Talk to him and he'll ask you to find his time. Open it and go inside. Go straight ahead to scan the five frog that are on the floor.
Dismiss the Dialog about Flip Targeting and follow the instructions. Go through one of the side lifts, climb onto the trophy and sidle the ledge to get to it. Use the transport tube to get back to the ground.
Talk to Grandpa to return his teeth. He'll direct you to Art. You'll be in the yard now and will see Art using a protecto sphere. Go ahead towards the gate and turn left. Walk in front of the protectosphere generator to begin the first race.
Dismiss the popup with the instructions. Record time for the course in 1: If you can beat the record time for this course you'll get the pizza shirt cheat. Just push forward on the thumbstick and pull in the direction of the curves. You'll go through a dinosaur's mouth and jump a gap at it's tail and a second gap at it's tail.
There's a failing long stretch with a few hand that will tilt into your path but they rise before they become a problem. You'll need to steer around a few cylinders and avoid the hands that pop up on the sides of the path. You'll enter a tunnel and drop into a pool. Jump up the small pointed ramps to get to another raised pool. Repeat two more times to drop into a funnel. If you miss you can take a ramp up to the lowest pool and try again. Go between the potted trees and around the turn to the exit.
Talk to Art, who will ask you to round up some Zumzats. Turn are and head towards the charge ball screen to pick up the charge ball glove. A tutorial on charge ball will pop up and you'll be taken to a 1 point game against the trainer opponent. You need to break the 11 bricks on his side of the court before he does that same to you. If you want you can try out the Pee Wee and Varsity court before choosing quit Charge Ball to continue the game.
Dismiss the instruction for the charge glove that pop up. They are in Wilbur's Room, the hall outside Wilbur's Room, the living Room, the kitchens, and the hall leading to the dining room. Target them from a distance so they don't bounce away from you and then zap them with the charge glove. This breaks them into 3 smaller zumzats that you can just run across to collect. Talk to him and he'll direct you to Billie.
Aunt Billie while ask you help in recharging her train. The are some new items to scan here: This chest only contains some components but there's an action figure in the Disassembler Chest 1 on the other side. You will have charge up one of the 4 pole when it gave you the instructions, repeat the process on the other 3 poles.
She'll direct you to Uncle Gaston in the cannon range. Take the transport tube to Wilbur's room, leave the room and turn right to the lab. Talk to Laszlo at the top of the stairs. He'll give you the blue print for the Extendo-Key and send you to the storage room for the rare component for it.
There are two new chests in here. Turn around and climb the ladder go to the end of the left path where you'll see a disassembler chest 1 which contains an action figure. You can just disassemble it from the end of the path, no need to sidle the edge past the fan to get to it. Go to the other end on the walkway and jump over to the crates make your way to the far end of the crates at target the other disassembler chest 1 on the ledge up and to the left.
Disassemble it from here to get the Skeleton Alloy. Disassemble enough other stuff while your here to complete the key. Go to the transmogrifier and build the key.
You should receive 8 action figures for completing the Family scans. Talk to Uncle Gaston. He will challenge to take part in his cannon challenge before he'll give you the code to the garage.
The object here is to reach the circle in the distance without getting hit by the flying meatballs. After the first row, dodge left to avoid the second and third.
Dodge back to the center for the next two, and then to the right for the two after that. Then dodge back to the center for two more rows and the cycle will repeat until you get to the circle. You'll get the code from Gaston after completing the challenge. Whenever the plot brings you back to the house be sure to come back here for his second and third challenges.
If you're hurt you may want to heal up at the aid station in the living room. Open the garage door to complete the mission. You'll receive the blueprint for the Carrying Capacity Level 1 Upgrade for the 40th scan.
Disassemble the cover on the power box and shoot the charge glove at it to wake up the receptionist, which opens the doors behind her.
Meet the Robinsons (video game)
Push one of the vases until it lines up with the column to the side. Climb onto the vase and then the column and walk past the scan and jump the gap. Drop down and disable the two doors here. There a disassembler chest 1 behind both. The one to the right contains concept art for Egypt 17 picturesthe one to the left only contains components.
Pull the right when facing away from the reception vase here so its under the ledge on the other side below the ledge by the second laser scanner. Climb onto the vase and then onto the ledge.
Walk by the scanner to the end of the ledge. Do some scanning from the end of the ledge: Approach the lev turret and zap it three time while moving around it.
Once both are destroyed the force field will drop. Go down the stairs and scan the water cooler by the fish tank. Go through the door the maintenance bot came through and ride the lift up. There a tranmogrifier here. Now would be a good time to make the Carrying Capacity Upgrade so that you'll be able to carry 80 of each component. Disassemble the fan and go into the vent.
Follow the vent and disassemble the fan at the other end. Disassemble one of the fans to your right and go into the vent that curves between then. There's a disassemble chest 1 in here containing concept art. Go back to where you left the first vent and turn towards the time machine.
Sidle the edge around the glass enclosing the time machine. Disassemble the fan on the other side and enter the vent. Disassemble the fan at the other end of the vent and drop into the room.
Meet the Robinsons (video game) | Disney Wiki | FANDOM powered by Wikia
You'll be confronted by a robot. Scan one of the terminals below the monitor's in the room. The robot can be destroyed by zapping it four times with the charge glove. This will activate the terminals and two more robots will take its place. Zap the terminals and take out the replacement robots. The force field over the door out of the room will drop. Heal up at the aid station here and go through the door.
Disassemble the cover on the power box at the end of the hall and zap it will the charge glove. A ladder will appear. Zap the lev turret ahead and disassemble the fan to the side. Go through the open were the fan was to another power box. Disassemble the cover and zap the power box. Zap the lev turret and continue down the vent to a laser filler room. Disassemble the vent to the left. Take out the Camera bot and two lev turrets in the room pass the vent. Disassembler the fan and go into the vent where there's a Disassembler Chest 1 containing concept art.
The vent dead ends at a lev turret so back track to the previous room. Disassemble the covers off of the three power boxes. Use alternate mode of the charge glove to target all three which will temporarily disable the laser on the other side.
Wait for them to come back on as the cut scene won't leave you enough time to get by them. Deactivate them again and quickly run by them, ignoring the power boxes on this side. Go through the vent into the next area. Heal and charge up at the aid station to the right.
Go down the tunnel, dissassembling the fan and the grate at the end. The grate falls allowing you to walk out onto it. You can scan two new things from here: The are a couple of things you can disassemble in the short vent but nothing of real interest. Repeat with the next grate, the vent behind also holds nothing of interest. Drop onto the pipes and sidle to the ladder. Climb down the ladder. Ignore the door here for now and go to the other side of the room. Either zap the power switch with the charge glove to form a temporary walkway or simply jump the gap.
Deal with the camera bot and the robot sentry it summons. Disassemble the water dispenser and go through the door the maintenance bot comes from I've seen it glitch and not open, try saving and loading if it does this. Disassemble the fan to get to a Disassemble Chest 1, which contains the blue print for the bowler hat cheat. Go back the way you came and return to the door I told you to ignore earlier.
Disassemble the cover on the power box and charge it up with the charge glove. Deal with the two camera bots that come out of the door when it opens as well as the two robot sentry that they summon. Go through the door that they came from to take a lift down Deal with the two camera bots in the area the lift takes you to. You'll need to it with the disassemble first to destroy its armor and finish it of with four charge glove shots.
Dismiss the reminder about the disassembler long shot Go out onto the platform jutting out into the room. Use the disassembler's long shot to get rid of the cover on the power box below the laser emitter.
The hit it with a shot from the charge glove to turn off the lasers. Go to where the lasers were and short the power switch to activate the walkways. Run around the force field that forms. Deal with the camera bot and the armored sentry robot it summons. Heal up at the aid station. Activate the power switch and run out on the force field. Shoot the rotation power switch to reinforce the field. You'll need to use alternate mode to hit the power switch not the turn switch ahead at to the left to continue.
You can run onto the platform with the camera bot and deal with in and the armored security bot. Shoot power switch and get onto the force field. Shoot the turn switch twice, shooting power switch at the same time as the second shot. Shot both switch ahead to the right for the next segment. Run ahead and left to where a camera bot guards a disassemble chest 1. Deal with the camera bot and the armored sentry bot it summons.
The chest only contains components. Zap the power switch and run to the other side. Deal with two camera bots, a robot sentry, and an armored robot sentry. Before getting on the lift, scan the crates: Push the single crate beside the stacked crates. Climb up the crates, disassemble the fan and go into the vent.
You'll need another carrying capacity upgrade before you can even think of making this. Return to the room and take the lift to the next section of the room.
Deal with 2 camera bots and 2 armored robot sentries at the top of the lift. There are more crates here. Push the single one up to the double and climb up the crates. Disassemble the fan and jump into the vent. You'll find a disassembler chest 1 in the vent which contains nothing but components. Hit the turn switch three times and the power switch once. Run onto the force field and turn left onto the next section. While on this section target both the power and turn switch by the camera bot and allowing you continue on toward the next section.
Target the turn and power switches ahead to the left to turn the next section into place. Run across it and deal with the camera bot and the armored security bot that it summons. There's a disassembler chest 1 here containing Uncle Art's VR disc. While you're here target the power box across the gap with the disassembler in alternate mode. Charge it up with the charge glove to disable the laser. Shoot the power switch beside you and run back to the beginning of the section.
If you want, rotate the section on the way back and deal with the camera bots and the armored sentries that they summon. When on the initial segment, target both the power and turn switches twice and run onto the final segment. Take the branch to the right and follow the ledge at the end to find a disassembler chest 1. It contains the Health Level 2 upgrade. At the same time, the game brings forth a decent blend of 3D platforming and adventure elements, is inspired well from the film, and borrows well from some of gaming's core designs.
In Meet the Robinsons players embark on an alternate quest from the main movie. Playing as Wilbur Robinson - a headstrong future child from light-years beyond - the game takes players through an alternate story from the Disney film.
In the movie, Wilbur acts as a supporting character, but designers opted to give him the star treatment in the game, as he makes for a more adventurous and action-based character. The game's story is set as a parallel to the movie, so core elements are taken, but the story drives itself. In the game, Wilbur has possession of the Robinson time machine, and is using it to travel around the world through time.
Even though the story is essentially just a setup for labyrinth-based action - similar to a more kid-friendly Zelda adventure - the game's presentation has definitely taken notes from the franchise, as the game's menu interface, character performances, voices, events, and attitude is all within the Robinson theme. You'll travel around the Robinson mansion as a main hub to the game, you'll blast around in the protectosphere, and talk with supporting cast such as Carl, Cousin Laszlo, Grandpa Bud, Uncle Art, Aunt Billie, and Wilbur's mom Franny.
The game has the look and feel of the Robinson world; something that in a licensed game is nearly as important as the game itself especially considering the audience. When it comes to the main gameplay, Meet the Robinsons is pretty formulaic, though what's there still feels fine. The game's designers attempted to emulate Zelda's control layout and design, having inventory selection assigned to the d-pad and the ability to target lock and strafe with use of the L button.
Along those same lines, players will auto-jump when hitting a ledge, and be able to pull off context-sensitive moves with the A button whenever close to a ledge, near ladders, or against items that can be grabbed, pushed, or pulled.