Μικρά νεα και rumors για PS3 all in one Thread [Archive] - Page 3 - miyagi-marugoto2012.info
kai ena game (xoris akoma onoma) sinergasia DC COMICS,WARNER BROS, SOE πως η χρονική περίοδος δεν είναι η ίδια με την αντίστοιχη της περιπέτειας της Nariko. empower gamers to maintain their online relationships in both the real and virtual worlds," said Buzz: The School Quiz - 7/ Child B, Nariko Fujieda viewer completely in at the deep-end, assuming at least some knowledge of the characters and their relationships is in place, though it. All Quizzes Fresh Lists Trending Topics Common themes in yaoi include forbidden relationships, depictions of non-consensual sex, tragedy, and humor. ..  Nariko Enomoto, a yaoi author, states that when women are depicted in yaoi, "it can't Cha, Kai-Ming (10 August ) Brokeback comics craze San Francisco.SM Entertainment Confirmed That EXO's Kai and BLACKPINK's Jennie are Currently in a Relationship
Your typical high school setting, with a little plot twist. Beware, for I cross Kingdom Hearts characters over. Soul Society is slowly rebuilding itself.
Many shinigami are shell shocked, but a certain orange haired shinigami has it the worst. Shiki expresses his gratitude in an unexpected way, and ends up receiving an even greater gift. Vampire Knight - Rated: What happens when she gets tangled in one of Szayel's experiments? ApaGrimm, UlquiHime, and others, see inside. Zaraki - Complete Taicho! M - English - Humor - Chapters: Kohl reviews Cloud suffers from dreams, and Reno seems to be the only one who can help him.
And what does Zack have to do with anything anyway? Angst, sex, het, bad language, violence, consent issues.
But Fate has a way of evening things out, and fate grows a name. Bleach belongs to Kubo Bleach - Rated: Read and Review pweez! And will it ever be repaired? Dirt by Chi-Hime reviews RenjiIchigo. Please don't read if you don't like the pairing, but if you do, i think you might like it. Ichigo is mad and just fought hollows by himself, after enter Renji with Ice cream.
Bad at summaries, please read and enjoy. Hm maybe it's the hollow, or the strange feelings she had developed for him Then, Hitsugaya volunteers to do her work for her. In the short PSN demo, the enemies were a generic ragtag bunch that could be dispatched without ever having to explore the combat mechanics.
The recent introduction of second playable character, Kai, whose catlike acrobatics and third-person shooting add some variety to proceedings, may be a desperate attempt to break up the mundane slaughter of sword fodder.
There is much to be optimistic about with Heavenly Sword. It has a promising combat system and stunning art direction that brings hope of an epic action-adventure. However, if Ninja Theory cannot keep the foes and fighting fresh throughout, this goddess of war may need some divine intervention of her own. But war is rarely as stylish as this. Tequila is the archetypal videogame character, a vigilante hero with a penchant for shooting things, a LOT of things.
And if you can do it with dazzling panache, then all the better. Sliding down a railing, blasting signs off their mountings to crush your unfortunate foes. Leaping straight onto a handcart, skating across the concrete dispatching your enemies while fruit and debris rain down.
This meter allows you to either heal yourself, or perform other special actions. The precision shot allows you to zoom in on an enemy and pick your spot in slow-motion.
Visually so far, the game is a mixed bag. Chow Yun-Fat is lovingly rendered and looks terrific. Watching him wince while under fire is an impressive show of facial animation, whilst his fluid movement throughout never falters. Some characters however seem The multiplayer is something of an unknown quantity at the moment, but appears to be a standard deathmatch type affair. Midway insist that all the features of the singleplayer will be available during multiplayer matches, so Stranglehold could prove to be a popular game on Live and PSN, providing Midway deliver on their promise.
The environments have looked consistently good, especially with the almost total amount of destructibility present. However, the marketplace featured in the demo looks as if someone had just found the bloom lighting effect for the first time; concrete pillars should not have a day-glo sheen.
There are also some noticeable clipping issues still present in the game. These are fairly minor niggles in what is generally a good-looking game and the amount of falling debris, explosions and enemies on screen makes for an impressive spectacle, with the engine holding at a steady frame rate throughout.
Stranglehold will be the top selling title this Christmas. Nevertheless, Stranglehold is shaping up to be an impressive contender. What we are learning however are details concerning three key areas; gameplay as Mario, environmental gameplay and new pointer features.
The major news as far as controlling our favourite Italian plumber is concerned comes in the shape of suits, a welcome return from the old Mario games in which he would happily adopt a bear suit and rather inexplicably turn into stone. For Galaxy, the plumber can be seen turning into a bee for purposes of flying short distances, walking on flowers and climbing certain surfaces, and a boo outfit for flying through paintings and drifting across gaps.
The new suits also have their own set of unique weaknesses, such as the bee suit being lost if Mario falls into water for example, and they should also add a spot of variety to the proceedings as well as open up new puzzle opportunities.
As for environmental gameplay, one of the most crucial aspects revealed in the latest levels is that of black holes. Round planets feature their own gravitational pull that allow Mario to seamlessly walk around their whole surface, but the other flat planets are bad news, featuring a black hole beneath them and thus instantaneous death as Mario is sucked into the scientific marvel upon falling off the edge.
In the same line of pointer related tomfoolery is the ability for a second person to pick up a Wii remote and join in; this second player can also shoot stardust as well as hold projectiles and perform various other actions to assist their friend. However, for the more malicious friendships out there, the second player also has the ability to hinder the player by tickling Mario or moving things into his way.
Super Mario Galaxy is looking amazing in every way, and it feels like Nintendo are only showing us a snippet of what the full game will have to offer. Well fortunately, Nintendo are taking time to help you help yourself and the company that previously dreamt up Brain, Face and Observation training now brings you Wii Fit.
Wii Fit is, in a sense, the next evolution of the concepts encapsulated in Wii Sports. In other words, instead of slouching about twiddling your thumbs while you gaze in rapt fixation at the screen, the player performs the physical actions that are then replicated on screen. Looking somewhat like a low exercise step, or perhaps a set of bathroom scales, the board features four pressure sensors that measure the way your weight is distributed on its surface.
Just to rub in the fact it then takes your Mii and morphs it into an approximation of your own physical shape. Well your Mii has just become that little bit more true to life. Your position on the board is recorded by a thin red line on the screen, with the aim being to hold the positions you are faced with while keeping this line within the blue boundaries.
Although standing in one place while remaining as still as possible may not seem particularly strenuous, all this yogic contorting is actually pretty tiring and over time the player can expect their BMI and fitness level to improve. Besides, nobody wants a podgy Mii! While mixing fitness with gaming may not be a completely new idea Eye Toy Kinetic springs to mindif anyone is likely to be able to make a collection of otherwise rather tiresome tasks fun and addictive it is probably Nintendo.
As shown with their DS Touch Generations series, they are more than capable of taking a very simple idea and executing it to compulsive perfection.
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The Balance Board itself also throws up some interesting possibilities outside of its use in Wii Fit. If the title is successful and enough of the peripheral penetrates into the market it could well be used to augment existing genres. Games such as Snowboarding or Tony Hawk would seem perfect for use with the device and when used in conjunction with the Wii Remote and Nunchuck combination even more possibilities open up.
Adding the ability to detect posture and weight distribution as well as hand motion and orientation could add a further dimension to a boxing game for instance. The universal appeal of Wii Sports has helped the system gain a lead over its more niche rivals. If, arguably, the novelty of its control scheme is a gimmick then Wii Fit shows that the next fad is just around the corner. By keeping the system fresh with quirky, yet well thought out products such as these the concern of long-term appeal may never be an issue.
In addition to this straightforward exercise regime the package also includes several mini-games designed to get your heart pumping. Hoop Twirl sees you gyrating constantly as you attempt to keep an ever increasing number of hula hoops spinning around your characters waist. The computer players will throw hoops to you at intervals and you catch them by stretching your arms out in the appropriate direction. The Normandy is your main base of operations where you can deal with numerous crew members and travel to a vast amount over in fact of explorable locations throughout the Galaxy.
These are mainly discoverable planets, but there are also satellites and space stations to visit too, the majority of which visiting are entirely optional. As is standard for RPGs, Shepard gains experience through multiple ways throughout the game and can improve statistics within twelve core specialist skills. Interestingly though, not one covers all three, meaning there is no chance of a jack-of-all-trades Shepard.
Your wing-men can be switched between a pool of six potential team-mates throughout the game, human or alien, of which there are eleven races. Having two other characters with you has allowed BioWare to enhance the consequential-based emotional feeling the team are striving for. Instead of forcing the player into reading, or even skipping, pages of subtitles and hours of dialogue, you can interrupt at any time with a handful of responses.
These replies will show various manners of brutality and subtlety, and, interestingly, are only presented to the player as short, written phrases giving merely an impression of what can be said. BioWare have also made noises over downloadable content to fill in between each game in the trilogy.
Not solely in a graphical sense though even the character models alone are superbly lifelike, with spotless lip synching and believable animationbut artistically too, as every location has its own distinct appearance and filled with immense detail.
However, despite all the praise easily heaped on the game, there are some, ever so slight, areas of concern. Firstly, the combat shown so far seems all a bit too easy, and enemy AI appears to lack a real sense of self-preservation. As well as this, despite the vast appearance of each planet, there seems to be a fairly linear path through each of them stemming from a preset landing point.
The hop is thought to provide access to otherwise unreachable areas, but unwittingly highlights the lack of differentiated gravity levels between planets.
BioWare have three months until launch and Mass Effect is a hugely ambitious game filled with a whole galaxy of places to go, battles to fight and people to meet. The inevitable announcement of Football Manager has developers Sports Interactive SI promising evolution over revolution; a tighter, more user-friendly interface coupled with a few sizeable revamps to the old formula.
Make no bones about it, in management stakes, Football Manager is the real deal, unlike the ambitious but ever so slightly-dodgy sounding upcoming MMO Football Manager Live. Some of the most notable additions SI has been hyping include Match Flow, which sets out to overhaul the match-day engine by providing match previews, team talks, real-time tactical changes with a mini-radar pitch to accompany it and oppositional player instructions during play.
In addition, the international management gameplay has been given a sizeable revamp with, amongst others, media improvements and international retirements and scouting entering the fray. Studio Director of SI, Miles Jacobson, recently singled out both features as to what the developers are "really looking forward to seeing the reaction of when people get to play it on release". SI also are promising a more accurate awards system whilst new awards such as the European golden boots and a hypothetical all-time best eleven for all teams and nations will be introduced.
To allow greater personality for the fictional stars who fill the game as their real-life counterparts retire, in-game generated players will now be accompanied by pictures for the first time in the series, visually aging from season to season. Finally the developers are also promising a much cleaner skin to complement user-friendly features such as an updated tutorial, easier coach reports and a new calendar system to highlight important dates of the season. Quite a lot of change being promised from SI this season then.
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The bane of wives and girlfriends everywhere, Football Manager arrives before Christmas and promises to keep players staying up till all hours working on those deadline-day transfers. If you own the console, you need this game. A great game and one well worth checking out.
Good fun in places but ultimately nothing special. If you're a big fan of the genre it might be worth a rental, but only just. This month we take a look at the sublime new entry into the Pokemon series, a perfect game for the summer holidays and one that people of all ages are able to appreciate.
We also sit down with the Wii-release of Resident Evil 4. Widely considered to be the best game of the last generation, does the modern classic translate well to the Wii controls? Just flick over to p. Other than that we've got a review of the new Guitar Hero expansion-of-sorts, Rocks The 80s, and we take a look at ultra-violent comic-book adaptation The Darkness.
We'll also be looking at the age-old problem of movie-game tie-ins, this month Transformers: The Game proving to be the dirty rat. But first, a game that needs no introduction. We know not to fall for it, but inevitably we still do. Throughout its entire development, BioShock has seen the same treatment. Set inBioShock tells the story of the unnamed lead protagonist who, surviving a devastating plane crash over the Mid-Atlantic, discovers a rather dubious looking structure slap bang in the middle of nowhere.
B Somewhere, beyond the sea. The lighting, the character models, the animation, the textures, the art, each utterly perfect, made even more so with the incredibly well-crafted audio that adds another dimension to the immense depth to the atmosphere. BioShock is a true next-gen experience, and Irrational know it. The most obvious comparison to make would be to that of System Shock, also developed by BioShock developers Irrational Games. Acting much like augmentations seen in games like Deus Ex, Plasmids are separated into different groups; Weaponry, Engineering, Physical, and Active.
Active Plasmids essentially act as alternate weapons, such as fire, electricity, and ice etc. Other classes of Plasmids, whilst of equal importance, each act passively, automatically activated when necessary.
To say much else about the Plasmids would be to risk giving away a lot about the story, but rest assured these augmentations will completely change the way you think about gaming. Take, for example, a section early into the game. Having crawled into a locked office on my latest act of exploration, I become surrounded by a gang of unnerving Splicers, desperately pounding on the office window, craving for my blood.
Frightened and out-numbered I could always back-track out and try to take them on myself. Or, having spotted a pool of oil trailing underneath the office door, I could set it ablaze and see what happens. Using the fire Plasmid on the trailing oil I manage to create a blazing inferno, engulfing the deranged and soon to be deceased Splicers in a blistering firestorm. In a game filled to the brim with shocks and horrors, your first experience of going up against a Big Daddy will stay with you in your gaming memory for life, up there with the first time you led Mario around his new 3D homeland in Mario 64, or the first time you encountered the marines in Half-Life.
A masterpiece, a work of modern art and a truly unique gaming experience, BioShock is an absolute must-buy for anyone that truly calls themselves a gamer.
D+PAD - Issue #1
The feeling that this may be one of those rare occasions when a movie tie-in is any good shortly dissipates as soon as you enter robot-on-robot combat. This will deal with most of the fodder sent your way by the opposing faction, your one-button reign of terror interrupted by some haphazard vehicle combat and some enemies that send you flying if you dare go near them. Your melee attacks useless, you bring yourself out of the stupor brought on by the constant button tapping long enough to realise that you can break their guard by throwing something at them, by throwing anything at them.
So where a Cybertronian alloy punch and missiles fail, a nearby tree will suffice. This archetypal pairing is referenced more often in older yaoi volumes - in modern yaoi, this pairing is often seen as already encompassed by seme and uke or simply unnecessary to address.
The tachi partner is conceptualized as the member of the relationship who pursues the more passive partner, the latter of whom is referred to as the neko. Seme and uke is similar but not identical to tachi and neko because the former refers primarily to sexual roles, whereas the latter describes personality. Although seme and uke roles are already used in some manga to describe which member of the relationship is more dominant and which member is more passive, there are just as many manga novels which subtly or overtly differentiate between the two.
A gay male who asks out another male can initiate the relationship but also enjoy the sensation of being a bottom in anal sex. Anal sex is a prevalent theme in yaoi, as nearly all stories feature it in some way.
The storyline where an uke is reluctant to have anal sex with a seme is considered to be similar to the reader's reluctance to have sexual contact with someone for the first time. Few titles have been licensed or scanlated for English-language markets.
Gay men's manga is unlikely to contain scenes of "uncontrollable weeping or long introspective pauses", and is less likely than yaoi to "build up a strong sense of character" before sex scenes occur. While bara usually features gay romanticism and adult contentsometimes of a violent or exploitative nature, it often explores real-world or autobiographical themes and acknowledges the taboo nature of homosexuality in Japan. The gachi muchi "muscley-chubby" subgenre of boys' love, also termed bara among English-speaking fans, represents a crossover between bara and yaoi, with considerable overlap of writers, artists and art styles.
This emergent boys' love subgenre, while still marketed primarily to women, depicts more masculine body types and is more likely to be written by gay male authors and artists; it is also thought to attract a large crossover gay male audience.
Suzuki suggests this is because the character and reader alike are seeking to substitute the absence of unconditional maternal love with the "forbidden" all-consuming love presented in yaoi.
Gay equality Yaoi stories are often strongly homosocialwhich gives the men freedom to bond with each other and to pursue shared goals together, as in dojinshi representations of Captain Tsubasa, or to rival each other, as in Haru wo Daiteita. This spiritual bond and equal partnership overcomes the male-female power hierarchy.
The theme of the protagonists' victory in yaoi has been compared favourably to Western fairy talesas the latter intends to enforce the status quobut yaoi is "about desire" and seeks "to explore, not circumscribe, possibilities. Mizoguchi remarked that yaoi presents a far more gay-friendly depiction of Japanese society, which she contends is a form of activism among yaoi authors.
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According to Hisako Miyoshi, vice editor-in-chief for Libre Publishingwhile earlier yaoi focused "more on the homosexual way of life from a realistic perspective", over time the genre has become less realistic and more comedic, and the stories are "simply for entertainment". Matt Thorn has suggested that readers of the yaoi genre, which primarily features romantic narratives, may be turned off by strong political themes such as homophobia.
While Japanese society often shuns or looks down upon women who are raped in reality, the yaoi genre depicts men who are raped as still "imbued with innocence" and are typically still loved by their rapists after the act, a trope that may have originated with Kaze to Ki no Uta.
Such scenes are often a plot device used to make the uke see the seme as more than just a good friend and typically result in the uke falling in love with the seme. Other yaoi tend to depict a relationship that begins as non-consensual and evolves into a consensual relationship. However, Fusanosuke's stories are ones where the characters' relationship begins as consensual and devolves into non-consensual, often due to external societal pressures that label the character's gay relationship as deviant.
Her stories are still characterized by fantasy, yet they do brutally and realistically illustrate scenes of sexual assault between characters. The defining factor is that both the playable character s and possible objects of affection are male. As with yaoi manga, the major market is assumed to be female.